[Discussion] CFP: <code> HumanSystems | DigitalBodies (11/23/05; iDMAa+IMS, 4/5/06-4/8/06)
gpultar@cstgroup.org
gpultar@cstgroup.org
Mon, 24 Oct 2005 10:21:38 +0300
From: "Ritchie, Jeff" <ritchie@lvc.edu>
2006 iDMAa + IMS Conference
<code> HumanSystems | DigitalBodies
www.muohio.edu/codeconference
Call for Papers
The International Digital Media and Arts Association and Miami University's
Center for Interactive Media Studies presents the 2006 iDMAa + IMS Conference.
The conference's theme is built around an examination of the many codes that
drive the digital media and arts world. The Conference will bring academics,
artists, and industry representatives together to help define, refine and
advance the leading edge of new media. This is the third annual iDMAa Conference
and fifth annual IMS Conference.
The conference will include refereed paper presentations, panels, discussion
workshops, gallery talks, and performances. Pre-conference, hands-on tutorials
(free for iDMAa members) will begin on Wednesday, April 5th, 2006. The
conference will begin on April 6th and end on April 8th. The conference will
also include a juried exhibition and a vendor fair. This conference is sponsored
and hosted in Oxford, Ohio by Miami University's Center for Interactive Media
Studies.
The Conference seeks submissions of papers for presentation and discussion.
All papers will be refereed for acceptance and selected papers will be published
in the iDMAa Journal. There will be an on-line proceedings, including all
accepted work, as well. Submissions will be accepted in two categories: papers
and notes. Papers will follow traditional academic writing standards and should
not exceed ten pages. Notes are at most two pages long. Online and interactive
supplements can be included.
Please send all submissions by November 23rd, 2005 to:
Prof. Peg Faimon, Program Chair
231 Hiestand Hall
Miami University
Oxford, OH 45056
faimonma@muohio.edu
Papers may be submitted for review in Microsoft Word or PDF format. Please
follow standard academic paper formatting conventions.
Supplementary materials may be submitted in formats displayable by standard web
browsers with freely available plug-ins (e. g. Flash, RealPlayer, Windows Media
Player 10 or Quicktime.) Authors will be notified of acceptance by January 6,
2006.
Your submission should include a cover letter indicating which conference track
is preferred (See list below). Participants are also encouraged to propose
panels or complete 'paper sessions' on topics of specific interest. Special
conference rates are available to individuals who organize and bring complete
panels for sessions.
We encourage the submission of panels. Panel submissions should include a brief
description of the panel topic and list of panelists. Note that any panel chair
submitting a panel with a minimum of four panelists who are full paying
registrants to the conference will receive a discounted registration.
<code>
Conference Tracks
"We all have the extraordinary coded within us, waiting to be released"
- Jean Houston
The 2006 iDMAa + IMS conference is structured around the taxonomy outlined
below. These categories are meant only to be broad groupings as an
organizational tool. The suggestions included below each track are just that
- suggestions. We encourage broad, creative, and radical interpretations of
these tracks.
Track One: Art Code | Code Art
Sample Topics: Algorithmic Art, Software Art, Net Art, Installation Art, Physic
Computing, Sonic Art, Interactive Design and Development
Track Two: Academic Code
Sample Topics: Curriculum Development, Promotion & Tenure, Program Development,
Pedagogy, Technical Support and Funding, Inter-Institutional Collaboration,
Digital Film Schools, Classroom and Lab Exemplars, eTextbooks
Track Three: Image Code
Sample Topics: Digital Photography, Digital Imaging as Art, 3-D Modeling,
Digital Printing, Medical Imaging, Commercial Design, Installation, Digital
Painting
Track Four: Time-Based Code
Sample Topics: Digital Video, Flash, Processing, Distance
Collaboration/Performance, Animation, Film, Interactive
Track Five: Cultural Code
Sample Topics: Network Culture and Complexity/Change, Philosophy, Digital
Identity
Track Six: Legal Code
Sample Topics: Copyright, Legal Issues for Artists, P2P File Sharing, Open
Source, Creative Commons
Track Seven: Semiotic Code & Storytelling
Sample Topics: Digital Narrative, Digital Asset Management, Still Image as
Narrative, Semantic Web
Track Eight: Commercial Code
Sample Topics: Mobile Media, Emerging Technologies, Business Applications
Track Nine: Game Code
Sample Topics: Serious games, artistic games, commercial games, games as
pedagogy, analysis of games
Jeff Ritchie
Assistant Professor
English and Digital Communications
Lebanon Valley College
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