[Discussion] CFP: Computer Games/ Video Games (6/1/05; collection)
Sule Tarakcioglu
suletar@bilkent.edu.tr
Wed, 16 Mar 2005 09:05:53 -0800
Call for Papers:
Games without frontiers -war without tears
Computer games as a sociocultural phenomenon
As a rule Computer games remain to be the focus of media attention when
specific acts of violence which deeply horrify the audience (war and
rampage, Iraq and Erfurt)draw the public's perception to them. The first
ever occuring impetus then is aimed at a more or less serious
examination of their dangerous and problematic aspects (blunting
people's senses, playing down and provoking violence, player's loss of
touch with reality, escapism, unsrupulousness, etc.). Beyond the
dominating reflex of such an often monocausal, naive formulation of the
topic, a thoroughly controversial =93yet most of the time superficial=93
discussion about the critical sociocultural implications of computer
games has been established. Even in the academic analysis the surely
relevant, though by no means sufficient concentration on the link
between computer games and violence is dominant. Up to now only few
studies have offered a contextualizing view of the political, aesthetic,
narratologic,economic, historic aspects with regard to their mutual
connection.Accordingly this volume is meant to become an extensive
account of the phenomenon "computer games" with all its different
genres. The various perspectives of analyses (aesthetics, economy,
narratology, etc.) will thus provide the reader with a sound insight
into the subject.
Proposals of subjects
The history of computer games / The media economic position of the
computer game industry / Modes of production and technologies of the
computer game industry / The "language" of computer games / A theory of
the computer game as a medium / Computer games and intermediality / The
meaning and fascination of violence in computer games / War and computer
games / Modes of usage and acquisition of computer games / Computer
games as youth phenomenon / Computer games and politics / Computer
games and the politics of representation / Computer games and body
politics /Gender constructions in computer games / Computer games and
cultural identity /The cultural geography of space in computer games /
Computer games and sexual politics / Constructions of "Good" and "Evil"
in computer games / "Good" games vs."bad" games / Computer games and
identification / Computer games and immersion /Computer games and
political correctness / Computer games and the far right / Computer
games and fantasies of power / Computer games and learning
Criteria
Contributions should
- be empirically or theoretically well-founded
- show new aspects or access to the subject
- be as yet unpublished
Authors with interest are asked to submit an abstract (3.500 characters,
incl. blank, max.) until June 1st, 2005. In case of acceptance the
author has ten weeks time to complete the article (40.000 characters,
incl. blank, max.). Date of submission will be September 1st, 2005. Date
of publication will be spring 2006.
Deadlines
June 1st, 2005: submission of abstracts
September 1st, 2005: submission of articles
September 15th until November 1st, 2005: reworking if necessary
Please contact:
Andreas Jahn-Sudmann (wiss. Mitarbeiter, Univ. G=F6ttingen, Zentrum f=FCr
interdisziplinare Medienwissenschaft, Abt. Medienwissenschaft und
Journalistik)
Tel. +49 551 39 9373
Mail: andreas.sudmann@t-online.de /ajahn2@uni-goettingen.de
Humboldtallee 32
37073 G=F6ttingen
Ralf Stockmann (Leiter GDZ G=F6ttingen, wiss. Mitarbeiter)
Tel. +49 551 39 3878
Mail: stockmann@sub.uni-goettingen.de
Papendiek 14
37073 G=F6ttingen
Texts in English are of course very welcome. Sorry for cross-postings...
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