[Discussion] analysis of the archaeological and cultural landscape
sule tarakcioglu
suletar@bilkent.edu.tr
Mon, 05 Apr 2004 08:42:20 -0700
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Beyond GIS: Mindscapes, VR and Cultural Landscapes
web: www.itabc.cnr.it/VHLab
<http://www.h-net.org/announce/www.itabc.cnr.it/VHLab>
The landscape is a dynamic context of different transformations
intelligible through the time: cultural, historic, political, social,
geomorphologic, geographic, anthropological.
The study and analysis of the archaeological and cultural landscape
involve a multidisciplinary approach in order to reconstruct cultures,
paleo-environments, mental maps (mindscapes), geomorphology, and
settlements in diachronic way. Therefore the diachronic and dynamic
reconstruction of the landscape needs to implement different methods and
advanced digital technologies: GIS (Geographical Information Systrem),
remote sensing, virtual reality, predictive modelling, and multimedia
applications.
The main goal of the workshop is to start a multidisciplinary discussion
of the digital methods of analysis and 3D representation for the
reconstruction of the cultural and archaeological landscapes, from both
epistemological and technological perspectives. The complexity of these
kinds of contexts tests the most advanced digital technologies in the
effort to understand cultural identities, issues and differences through
time. The integrated use of GIS, remote sensing, virtual reality and
multimedia applications is a fundamental approach for understanding the
past and the present and, in the case of this workshop, for interpreting
cognitive models of the landscape.
The interpretation or reconstruction of previous cognition is not a
simple process. Knowledge is cognitively processed information, and is
both represented and the basis of action. Cognitive archaeology, the
study of past ways of thought as inferred from material remains, still
presents so many challenges to the practitioner that it seems if not a
novel, at any rate, an uncertain endeavour.
One goal is to show that people had preferences independent of economic
necessity. A second goal is to demonstrate how ideals may be altered or
transformed by reality into an amalgam. Settlements and housing location
are the results of a series of personal and cultural decisions. The
ideal pattern of settlement, in the mind of the ancient people, may be
tempered, adjusted and transformed by topographic reality. These ideal
forms are grounded in such economic realities as trade and transport, or
established upon such cultural realities as heritage, aesthetic norms,
or social and religious rules. As archaeologists, one of our ultimate
goals is to extract the cultural ideals from the complicated reality in
the complex patterns of prehistoric material remains. The interpretation
and the knowledge of archaeological landscape is the result of numerous
compromises between ideal and real.
Fundamental to archaeology is the interpretation of human behaviour over
space and time. Increasingly, spatial aspects of past human activity
have been discussed through the theories and methodologies that
Geographic Information Systems (GIS) have brought to the subject. GIS is
typically used to provide a series of hypothetical scenarios of, and
alternative perspectives on, the spatial inter-relationships that exist
between people and their environments.
Archaeological research has therefore emphasised the need for an
integration of anthropological, cultural and social values within
ecological variables. Especially the agency debate has re-emphasised the
importance of human volition within the creation of an archaeological
landscape. Human action is influenced by how groups perceive their
worlds and, indirectly and only in part, structured by the accommodation
of affordances created by the dynamic interplay between humans and their
animate and inanimate surroundings. But human landscapes are really
generated through unique human action and interpretation, using both
environmental characteristics and socio-cultural understandings. Human
social and material interaction is fuelled by habitus and agency. Human
agency, representing unique viewpoints based on material culture and
landscape (structure) and unique history (narrative), is crucial for
human choice and action. It is therefore argued that it is the effects
of human agency that structure landscapes and reveal how dynamic
surroundings are interrogated and interpreted.
Topics
* Remote Sensed Archaeological data and 3D visualization;
* 3D GIS in archaeology: tools and software;
* Cybernetics and cultural landscapes
* Virtual museums and territory
* Digital Ecosystems
* Artscapes, taskscapes, mindscapes
* Virtual Reality Systems and Visual Geographic Information;
* 3D databases in Archaeology;
* VR devices for the advanced visualization of spatial data;
* Virtual Reconstructions of Archaeological Landscapes;
* Multilayered analyses of Spatial Data;
* DGPS and archaeological surveys for monitoring and reconstructing
* 3D archaeological landscapes;
* 3D GIS and Geophysics;
* 3D Web Interfaces for Visualizing GIS archaeological data;
* 3D Virtual Libraries of Georeferenced Cultural Data;
* Archaeological Spatial Analyses and 3D Visualization;
* Open Gl Technologies in Archaeological VR GIS;
* Epistemology of VR GIS in Archaeology;
* VR GIS, Communication and Cultural Tourism.
Maurizio Forte, CNR-ITABC, Rome, Italy
or
Caverlee Cary
GIS Center, 412 Wurster Hall
UC Berkeley, Berkeley CA
Phone: (510) 642-8737
Email: maurizio.forte@itabc.cnr.it <mailto:maurizio.forte@itabc.cnr.it>
Visit the website at
http://www.ecai.org/Activities/Congress2004/schedule.html#vr